Secrets Phantom Abyss Game Top
Lucky can save you in a pinch, but the random 5% activation chance makes it less consistent than receiving a straight health upgrade, or a good movement upgrade that would help you avoid taking damage in the first place.
Be warned, you only get one attempt at each temple and failure or settling for a lesser relic means you will never see that temple again...
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Phantom Abyss is a game where players dive into a series of procedurally-generated temples where they have to reach the end and secure the golden idol. Players will be faced with a wide variety of classic traps along the way, as well as facing off against the Guardian of the temple who will try to hinder the players progress.
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How fast do you run? The red guardian starts following me at 3 m/s. At which speed will I no longer be able to outrun it?
However, trying to figure out how items unlock or any wider narrative implications is a more frustrating endeavour.
in the current version the whip has a 3 level challenge to complete then you have the new whip. And the whip power isn't even exclusive to the whip, for some of them the power can be obtained at upgrade statues that are at the end (sometimes begging) of a level.
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If you’re savvy enough, you can use the spectres to your advantage by dashing through while the traps reset. Conversely, they can also trigger a swathe of saw blades while you’re not looking, so it pays to be vigilant.
Without the gimmick, game gets repetitive and boring really quick, it feels like you're incentivized not to play now but later instead to see other phantoms in the same temples as you are.
is a bad little game. I think it’s quite Phantom Abyss Gameplay well made, and it has a great batch of ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.